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I’ve been wondering about how important “flipped learning” or “reverse instruction” can be for learning for our classrooms.
Exploring the Environment
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I’ve been wondering about how important “flipped learning” or “reverse instruction” can be for learning for our classrooms.
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Phenomenology is the idea of making meaning from your lived experiences (basically). During my master’s research I used this methodology to dig deeper into my understanding of what it meant to be an environmental educator. As a teacher, I believe in the idea of constructivism, and making meanings based on your previous experiences. So much of learning for me is experiential based, we learn by doing, and reflecting on our actions (either in groups or on our own). With this idea of knowledge as being, I wonder a lot about gamification in the classroom.
My main questions when thinking about gamification or anything really online, is what is real? If we learn from our experiences, what is an “actual” experience. I think this video is pretty powerful, and I think it’s something we have to think about as educators, especially when we are moving beyond “connections”. So as educators when we are thinking about gamification, we have to think about creating authentic gaming experiences.
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Frustrations first, earlier this year we had a math website rep come to our school and talk about how their website gamified education, we had a lms platform come in saying they gamified learning. They did this through badges and scores. It totally put me off. Badges, scores, etc. don’t make a game. A real purpose or challenge makes a game. Through this real purpose you can have opportunities to level up, or earn points but clicking a button to “practice” math skills is not a game. It’s clicking a button (that has no real learning value).
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I think we read the old things in old ways article in Course 1. This article resonated with me (and my frustrations as an EdTech Coach) because often we find something that works, and we just stick with it. A colleague sent me this image and I think it resonates with how I feel at times.
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http://hakanforss.wordpress.com/page/2/ |
This blog is actually really interesting. Too often we feel like we are too busy to “add on” new ideas and as a result we keep doing the same thing poorly. We can then switch to new things in old ways, and both the coach and the teacher still feel the frustration.
Integrating technology into classroom instruction means more than teaching basic computer skills and software programs in a separate computer class. Effective tech integration must happen across the curriculum in ways that research shows deepen and enhance the learning process. link
We need to integrate to enhance learning (and independence), not integrate for the sake of integration. To do this, I do believe we need a framework (like most things without a framework we lack direction or purpose which makes it difficult to do anything).
I do like SAMR, and have taken a course with Punya Mishra on TPACK in Singapore last year. I like the openness of TPACK and the linear structure of SAMR, I find SAMR much easier to explain to teachers because of ladder images or linear images.
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I’m no longer teaching, so I can’t comment on my integration in the classroom all the time. But I do use the idea of enhancing education as the backbone of my work. We use all kinds of technology (like wood and nails, to ipads and phones, to paper and pencil) and I work with teachers at making sure the learning is at the centre of what we do.
There were a lot of interesting options for our final project. However, I had a quick chat with Scott over twitter and we talked about what we were thinking. He suggested, and I agreed that Visual Literacy needed to be the core of what we taught, but we still strongly believed in Connectivism. We wanted to create connections in our students, so it wasn’t just us telling them about the importance of design methods, it was their peers. So, I chose a grade 3 class I work with frequently and he picked his grade 6 class and our goal was to have our students create presentations and then comment on each others looking specifically at CRAP design principles.
I started off by teaching my students about the PARC design methods
The following week I worked with them on colour ideas
The plan was to share one of their previous final projects on their blog and then talk about some of the design methods they recognized, and how they would use their new knowledge to create a better product. The incentive for them was, they were going to be connected to a school in KL that would talk about how they saw the design methods being used.
The students were very enthusiastic, they took pictures of their work and posted it, they started to talk about how their work was following some of the design principles, and how they would improve. They noticed quickly that a lot of the design methods built on their knowledge of reading non-fiction texts. By placing the information boxes near their images they had proximity, but it was a text-feature they were used to. Most of the students ended up talking about colour (and using colour) to describe how they were feeling.
We had some decent work being done by the grade 3s, and I was ready to share with Scott. However, time was running out (because of school vacation) so the comments didn’t reach each other in time for the students to see them before this post.
We ran into some other difficulties as well. Our grade 3 students are in a “walled garden”. So when I checked their work (I could see it), however Scott’s students could not. When I get back to school I hope to fix this as much as I can (either by hosting the images on my drive, or what I’m not sure). But this made me think about our tech goal of having digital portfolios and how in grade 3, parents won’t be able to see or share the images (which is an important part of visual literacy).
Our students (Scott’s and mine from the conversations we had) didn’t seem to understand as much as we were hoping. Part of that, I think, has to do with the lack of visual literacy being taught at our schools currently. This is something I have already brought up with my EdTech Director, and my principals, and I am working on teaching it to students when I can. But in order for our students to fully understand how images are being used on them (I’m not sure how else to phrase that) they need to start creating meaningful images themselves. This was our first attempt at looking at CRAP methods, and it looked like it was a first attempt. Hopefully when they get back to school and see the comments from the other students in Scott’s school they will think about their work a little more deeply.
The big win for me (even though it hasn’t happened yet) was the comments from the other school. I feel that visual literacy is really important, but Scott and I both think that connecting students can bring forth powerful change. So, these comments, I hope will inspire my students to take their image creation seriously, and think about why they make things, and how they make things.
I enjoyed working with Scott, it was easy and I feel our values are pretty aligned, I’m looking forward to using this connection more, not just as part of COETAIL, but beyond.
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I chose this image for a few reasons, the most significant in my mind would be the desire to work with these students. As an EdTech coach, and someone deeply interested in the environment, I think it would be great to be working with more kids outside.
In grade 3 we are looking at design using the CRAP design principles. Reid created this which I also shared with my class.
This is creative commons certified just hard to see |
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Screen shot taken from the app store |
The big take aways for me this week are how important colour and design principles are when trying to engage learners. We’ve been talking about the importance of images, but we really need to create or use powerful images as teachers. Without powerful beautiful images (Heather suggested we keep a beautiful images catalogue in our google+, which I am going to start) we can’t really engage students the way we want, and there is no great example for students to shoot towards.
More than this, I’ve been chatting with my environmental education group about the importance of story telling. I think images, infographics and stories can play a powerful role in creating connections between people and their world, but in order to do that, we need to have powerful images.
This is from a group of grade 2 students I work with.
We’ve been talking in the second grade about different ways we can tell a story. One of the things we’ve thought deeply about is how to make stories more visual. Two classes joined together and used the story of Jack and the Beanstalk (did you guess that already?). The wanted to share their findings to parents and classmates at an assembly. Different groups (mixed groups by student choice and interest) chose different ways to tell the story. There were actors, claymation, documentary (of the process of creation, not the story itself) storybooks and retells.
As a tech coach I worked with the documentary team and the claymation team.
Both groups worked hard to share their story through images. In the documentary group, they all agreed that pictures were important to document the process and interviews would create a connection with people (mainly for the parents).
At the end of the four weeks (a total of eight lessons). The students (not just the ones in the creation groups) were all very impressed with the documentary. They were amazed at how far they had come and all of the students loved seeing their work of the process.
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I looked for pictures for a couple of hours, wondering what to use to engage my grade 3 students who are thinking about blogging. I ended up choosing the above image for the word choice and colours because we were doing a blogging lesson.
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